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Projects
Click on the images for detailed information.
My Master's Thesis titled "A Proposed Model for a Character Progression Taxonomy in Massively Multiplayer Online Role-Playing Games."
Variant is an educational calculus game developed by Triseum, partnered with Texas A&M's LIVE Lab. The early mechanic prototyping, quality assurance and more are among some of my responsibilities for this title.
Labyrinth is a first-person single player game developed as a school project under the mentorship of an EA BioWare employee.
Ambrosia showcases the first 3 levels of a larger two player co-op game design. I designed and built the levels, environment puzzles, and implemented scripts and assets.
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