Howdy and welcome to my portfolio!
I’m currently seeking a full‑time role as a systems or technical game designer. Most recently, I wrapped up a one-year contract as a Combat Designer for Deadhouse Sonata at Apocalypse Studios, and I’ve just completed another role with Brazen Animation on Green Ember: Helmer and the Dragon Tomb. These projects fueled my passion as a designer and reinforced my belief in collaborative, player-centered gameplay.
On the side, I’m building a multiplayer co‑op action game called Warrior’s Way. This passion project helps me sharpen my skills in Unreal Engine 5—especially GAS, animation locomotion, AI behavior trees, and other core systems—so I can keep growing and designing at my best.
Click the images below to check out my work!