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Howdy and welcome to my portfolio!

I’m currently seeking a full‑time role as a systems or technical game designer. Most recently, I wrapped up a one-year contract as a Combat Designer for Deadhouse Sonata at Apocalypse Studios, and I’ve just completed another role with Brazen Animation on Green Ember: Helmer and the Dragon Tomb. These projects fueled my passion as a designer and reinforced my belief in collaborative, player-centered gameplay.

On the side, I’m building a multiplayer co‑op action game called Warrior’s Way. This passion project helps me sharpen my skills in Unreal Engine 5—especially GAS, animation locomotion, AI behavior trees, and other core systems—so I can keep growing and designing at my best.

Click the images below to check out my work!

PC/CONSOLE PROJECTS

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Game Developer

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Combat Designer

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Systems/Combat Designer

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Solo Developer/Designer

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MOBILE PROJECTS

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Principal Product Designer

Lead Mobile Designer

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Mobile Designer

EDUCATIONAL GAMES

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Game Designer

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