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At Mobile Premier League, I was a Principal Product Designer. My responsibilities included:

  • First Time User Experience

    • UI/UX Design

    • Vertical slice phases of implementation

  • Live Ops Features

    • Competitive Ranked Feature Systems Design​

  • Player Account Progression​

    • Rewards Experience​

    • Account Leveling System

  • App game - BINGO!​

    • Game UI/UX rework​

Overall I spent much of my time collaborating with the Head of Product, Project Management, and all other departments of the team to meet project deadlines and KPI goals.

Studio

Mobile Premier League

Platform

Android

Apple

Engine

Unity

Tools Used

Figma

Miro

Photoshop

Google PowerPoint

Google Sheets

Duration

3 months

Completion

OnGoing LiveOps

Team Size

~16

Download and play Mobile Premier League on both Android and Apple devices!

Work Examples

Design Process.jpg

Design Process

The image here visually shows the general guidelines I follow when creating new features and content for Mobile Games.

Flowchart Examples

Created using Miro, I like to use UI/UX flowcharts to get a good idea of what the current feature is intended to look and play like.

Wireframe Examples

My approach to creating wire-frames is:

  1. Create a Low-Fidelity Sketch​​​​​​

    • Get ideas down

  2. After presenting these ideas to the team, I then make a Mid-Fidelity Wireframe in Figma

After this, I work closely with Art and Engineering to ensure the integrity of the design is maintained while giving them the freedom to make these designs come to life.

Process Example Images

FTUE Proposal Ex

Here is an example video flow of one of my proposals for improvements to the App Platforms FTUE. 

  • Made in Figma

  • Phase 1 of a larger plan to overhaul the entire App Platform for the US

  • Assets were created and Dev ready by the Team while I focused on the Flow and content of the UI/UX.

FTUE Flow Proposal Ex.

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