On Wordscapes Search, I was the Lead Designer. My responsibilities included:
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LiveOps Feature Designs
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Butterfly Event
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Christmas - Holiday Cheer Event
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Valentines - Search for Love
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Highlighters LiveOps
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Limited Time Events Design UX rework
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Feature Design
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Highlighters Vanity
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Mastery System
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Unannounced Features
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Inquire for details
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Limited Time Offers
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Vanity Bundles pricing and content
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Vanity drop-weights
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ABT Proposals
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For every feature and update, I wrote an AB test plan proposal
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Collections UI/UX
Overall I spent much of my time collaborating with the Product Lead, Project Management, and all other departments of the team to meet project deadlines and KPI goals.
Studio
PeopleFun
Platform
Android
Apple
Engine
Unity
Tools Used
Figma
Miro
Photoshop
Google PowerPoint
Google Spreadsheet
Duration
1.5 years
Completion
OnGoing LiveOps
Team Size
~12
Download and play Wordscapes Search on both Android and Apple devices!
Work Examples
Highlighters Feature
Goals:
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Design method for players to acquire Feature vanity items in a fun way that hits KPI Goals
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Track product and technical risks
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Create mocks and screen flows to ensure a smooth and timely production cycle
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Ensure feature continuity with rest of the game
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Determine Price value of highlighter vanity item
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Determine unlock progression & cadence
Drop-weights Calculator Example
(Values not representative of actual play)
In Game Example
Sticker Vanity Drop Weights
In this example, I worked closely with my team to evaluate and update our games vanity drop rates with the goal of maximizing our KPI's.
I often found myself sitting side-by-side with one of the project managers going over spreadsheets and building a calculator that best fits our content pipeline.
After testing simulations in Excel, the engineering team then ran more simulations which allowed me to go in engine and make any adjustments needed.
Low - Fidelity
Mid - Fidelity
Artist - Final Render
(not my art)
Low - Fidelity Sketches
Artist - Final Render
(not my art)
LiveOps Seasonal Events
In 2021, Wordscapes Search had seasonal events running. At this time our events had a special Event Lobby themed to the season. As a designer, my job was to pick the theme and season for the event and give it a little twist to make it fun for our players.
Here are 2 of the most major events I worked on:
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Valentines Day: Search for Love
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Christmas: Holiday Cheer
When creating wireframes, I do my market research on competitor titles and other sources then do lots of low-fidelity sketches to really get those ideas out there.
Then I take these ideas to the team to see what direction we like before stepping into more mid-fidelity frames in software like Figma.
Events to Mainline
In an effort to improve player experience and raise other KPI goals, the team worked together to move our LTE's from a sperate lobby into the main line of progression for the game.