top of page

On Wordscapes Search, I was the Lead Designer. My responsibilities included:

  • LiveOps Feature Designs

    • Butterfly Event

    • Christmas - Holiday Cheer Event​

    • Valentines - Search for Love

    • Highlighters LiveOps

    • Limited Time Events Design UX rework​​​​

  • Feature Design

    • Highlighters​ Vanity

    • Mastery System

    • Unannounced Features

      • Inquire for details​

  • Limited Time Offers​

    • Vanity Bundles​ pricing and content​​​

  • Vanity drop-weights​

  • ABT Proposals

    • For every feature and update, I wrote an AB test plan proposal​

  • Collections UI/UX

Overall I spent much of my time collaborating with the Product Lead, Project Management, and all other departments of the team to meet project deadlines and KPI goals.

Studio

PeopleFun

Platform

Android

Apple

Engine

Unity

Tools Used

Figma

Miro

Photoshop

Google PowerPoint

Google Spreadsheet

Duration

1.5 years

Completion

OnGoing LiveOps

Team Size

~12

Download and play Wordscapes Search on both Android and Apple devices!

Work Examples

Highlighters Feature

Goals:

  • Design method for players to acquire Feature vanity items in a fun way that hits KPI Goals

  • Track product and technical risks

  • Create mocks and screen flows to ensure a smooth and timely production cycle

  • Ensure feature continuity with rest of the game

  • Determine Price value of highlighter vanity item

  • Determine unlock progression & cadence

Drop-weights Calculator Example

(Values not representative of actual play)

In Game Example

Sticker Vanity Drop Weights

In this example, I worked closely with my team to evaluate and update our games vanity drop rates with the goal of maximizing our KPI's.

I often found myself sitting side-by-side with one of the project managers going over spreadsheets and building a calculator that best fits our content pipeline.

After testing simulations in Excel, the engineering team then ran more simulations which allowed me to go in engine and make any adjustments needed.

Low - Fidelity

Mid - Fidelity

Artist - Final Render

(not my art)

Low - Fidelity Sketches

Artist - Final Render

(not my art)

LiveOps Seasonal Events

In 2021, Wordscapes Search had seasonal events running. At this time our events had a special Event Lobby themed to the season. As a designer, my job was to pick the theme and season for the event and give it a little twist to make it fun for our players.

Here are 2 of the most major events I worked on:
 

  • Valentines Day: Search for Love

  • Christmas: Holiday Cheer

When creating wireframes, I do my market research on competitor titles and other sources then do lots of low-fidelity sketches to really get those ideas out there. 

Then I take these ideas to the team to see what direction we like before stepping into more mid-fidelity frames in software like Figma.

Events to Mainline

In an effort to improve player experience and raise other KPI goals, the team worked together to move our LTE's from a sperate lobby into the main line of progression for the game.

bottom of page