
As a contract Game Developer at Brazen Animation, my job is to ensure features, bugs, art assets, and more are developed in a timely manner to reach deadlines for our client and leadership.
My responsibilities included:
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Combat Encounter Design and Development
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Cinematics and cut-scene development and implementation
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Character Progression Design and Iteration
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UI implementation
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Level Streaming and DataLayer development and optimization
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Bug fixing and game optimization
As a contract Game Developer, my job is to ensure features, bugs, art assets, and more are developed in a timely manner to reach deadlines for our client and leadership.
Soon to be released on Steam, Green Ember: Helmer In The Dragon Tomb is an action adventure game (written by S.D. Smith), where you play as the young rabbit, Helmer. Determined to reclaim his family farm, Helmer must fight his way out of the Dragon Tomb.
Studio
Brazen Animation
Platform
PC
Engine
Unreal Engine 5
Tools Used
Unreal Blueprints
Miro
Google Spreadsheets
Duration
2 Months
Completion
OnGoing Development
Team Size
~18
Gameplay Trailer
About This Game
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Stealth and Combat
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Stay out of sight of patrolling guards or face them head-on. Use your fists to pummel, your sword to slash, or the environment to bonk enemies over the noggin'.
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Challenging Enemies
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Battle swarms of bats, fearsome Nightwalkers, powerful bosses, and uncover a mysterious force pulling strings behind the scenes
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Loot and Secrets
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Crack open treasure chests hidden deep in the dungeon to find valuable loot.
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Puzzles and Exploration
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Navigate a dangerous underground dungeon full of brain-teasing challenges. Move boxes, pull levers, leap across collapsing platforms, and ride ore buckets through an ancient pulley system
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Rescue and Progression
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Save prisoners, evade or defeat enemies, and respawn at save points when you're overwhelmed. Every scar moves you nearer to legendary status and every step brings you closer to the farm you love.
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