Old World
Began - September 2018
Platform
Windows PC
Engine
Unreal Engine 4
Language
UE4 Blueprints
Tools Used
Unreal Engine 4, Maya, Photoshop, Illustrator, Substance Painter & Design, Perforce, Houdini
Duration
3 Weeks
Completion
Early 2016
Team Size
8
Role
Concept, Level Design & Layout, whitebox, Puzzle Scripting, Pacing, Scripted Events, Lighting, Audio
Old World delivers the epic warfare of a Real Time Strategy game and combines it with the reflex action of a Third Person Action game. Old World requires that one player build a base with structures to produce units, gather resources, research upgrades, and provide defenses in order to defeat their opponent. However, in this mix, the player has Hero Units at their disposal. Hero Units are unique because they can be played in Third Person Point of View by another player through online play or LAN, where each hero has its own special abilities. With uniquely balanced playable factions and customizable game settings, Old World allows players to fight battles in exciting new ways.
Project Design Goals
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Create 3 fun levels in the Unreal Engine 4
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Demonstrate skills in environment puzzle design and level pacing
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Create an interesting game mechanic that shows long term gameplay potential
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Make a two player cooperative game using a side-scrolling camera
Game Design Document
Detailed Info
For this ambitious game, I had the opportunity to lead a team of 8 members from the local IGDA chapter Texas Aggie Game Developers during the 2016-2017 winter break. My contributions to this game included the core Gameplay and Game Mechanics design as well as all art and development pre-production.
Credits
Daniel House
Level Designer
Level Development
Stevan Beltz
Concept Artist:
Environment
Monsters
Anne Donahoo
Main Character Artist:
Model
Rigging
Animation