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Old World

Began - September 2018

Platform

Windows PC

Engine

Unreal Engine 4

Language

UE4 Blueprints

Tools Used

Unreal Engine 4, Maya, Photoshop, Illustrator, Substance Painter & Design, Perforce, Houdini

Duration

3 Weeks

Completion

Early 2016

Team Size

8

Role

Concept, Level Design & Layout, whitebox, Puzzle Scripting, Pacing, Scripted Events, Lighting, Audio

Old World delivers the epic warfare of a Real Time Strategy game and combines it with the reflex action of a Third Person Action game. Old World requires that one player build a base with structures to produce units, gather resources, research upgrades, and provide defenses in order to defeat their opponent. However, in this mix, the player has Hero Units at their disposal. Hero Units are unique because they can be played in Third Person Point of View by another player through online play or LAN, where each hero has its own special abilities. With uniquely balanced playable factions and customizable game settings, Old World allows players to fight battles in exciting new ways.

Project Design Goals

 

  • Create 3 fun levels in the Unreal Engine 4

  • Demonstrate skills in environment puzzle design and level pacing

  • Create an interesting game mechanic that shows long term gameplay potential

  • Make a two player cooperative game using a side-scrolling camera

Game Design Document

                         

                             Labyrinth Game Design Document Sample Download

Detailed Info

For this ambitious game, I had the opportunity to lead a team of 8 members from the local IGDA chapter Texas Aggie Game Developers during the 2016-2017 winter break. My contributions to this game included the core Gameplay and Game Mechanics design as well as all art and development pre-production.

Credits

Daniel House

Level Designer

Level Development

Stevan Beltz

Concept Artist:

Environment

Monsters

Anne Donahoo

Main Character Artist:

Model

Rigging

Animation

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