Howdy and welcome to my portfolio!
I'm a Game Designer seeking a full-time opportunity in systems, technical, or combat design. With over five years of experience across action-adventure, multiplayer, and mobile games, I specialize in designing and implementing gameplay systems that create engaging, player-centered experiences.
Most recently, I continued development on Green Ember: Helmer in the Dragon Tomb through Outside the Parallelepiped, building on my earlier work at Brazen Animation. Previously, I worked as a Combat Designer on Deadhouse Sonata at Apocalypse Studios, developing combat mechanics and gameplay systems for a multiplayer RPG. These experiences have strengthened my passion for collaborative development, thoughtful design, and bringing gameplay ideas from concept to implementation.
Alongside my professional work, I'm developing Aetherseed, a multiplayer co-op action-adventure game built in Unreal Engine 5. Using the Gameplay Ability System (GAS), animation and locomotion systems, AI Behavior Trees, and Blueprint scripting, I'm continually prototyping, refining, and expanding my technical design skills.
Click the images below to check out my work!







